BMW M5 F10 2012

Credit
------------------------
*model and texture by Turn10Studios
*Converted by Wai
*thank to DK22pac,izerli,Mad_Driver,DMN and other that help me
*Dirt texture by Sankalol
*tires textures by Matheus340
*Damages by GTR_96

Feature
-----------------------
*Lod1 MQ model from Forza Horizon 2 (more pleasant for low end pc)
*Lod0 interior,front_bump_grill/frame,emblem
*Adapted with Active Dashboard 3.2 [ functional steering, speedometer,tachometer ]
*Adapted with Improved Vehicle Features 2.1.1 [ dirt, brakepad, turn signals, brake lights, reverse light, driving lights, fog light,DaytimeRunningLight ]
*Tunable 'spoiler'
*SA Plate 
*3d engine [own scratch]
*underbonnet textured(primary_color)
*quality doorsill
*quality interior texture
*interior lighting
*interior leather paintable [secondary_color] 
*hand on steering
*all textures mipmapped
*body shader rendering
*Flat shadow + wheel shadow
*1 extra_spoiler
*realistic handling
*damage
*own chassis_vlo
*1024px template
*light work with Enbseries 0.248
*1 ringtaxi paintjob

Vehicle replace:Sentinel

REPLACE data
------------------
data/handling.cfg
SENTINEL      1945.0 5200.0 1.0 0.0 0.0 -0.05 75 0.70 0.80 0.475 5 305.0 27.0 50.0 R P 4.0 0.5  1  30.0  0.8  0.08  0.2  0.22  -0.09  0.5  0.3  0.20  0.50  90695  40332000  0160000f   1    1   1


data/carcols.dat

sentinel, 35,1, 79,1, 0,1, 8,1, 3,1, 1,1, 101,1, 113,1


data/vehicle.ide
405, 	sentinel, 	sentinel, 	car, 		SENTINEL, 	SENTINL, 	null,	normal,		10, 	0,	0,		-1, 0.8, 0.8,		0


data/carmods.dat
sentinel, nto_b_l, nto_b_s, nto_b_tw, spl_b_bab_m, spl_b_bar_l, spl_b_bbb_m, spl_b_mar_m



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